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A bite-size animation sandbox that teaches timing by drawing keyframes first. Set canvas size and FPS, block in start/end poses, then use onion-skin to place breakdowns and in-betweens. Quick playback loops make iteration simple and fun. How to play Open a new scene and pick a frame rate (12 FPS is a sweet spot). Draw Key 1 on frame 1 and Key 2 on frame 12. Turn on onion-skin to see ghosted frames while you sketch. Add breakdowns where motion shifts, then fill in in-betweens with lighter strokes. Play the loop; if motion feels floaty, tighten spacing near the key pose; if it’s jerky, ease in/out with closer steps around extremes. Export as a GIF or short clip when satisfied. Controls Desktop: Number keys to jump frames; [, ] to nudge; Space to play/pause. Mobile: Tap timeline to set frame; swipe to scrub; play button to preview. Tips & strategy Keys first: Lock storytelling poses before details. Spacing solves feel: Tight near impacts, wide in mid-air for energy. Breakdowns matter: Indicate arcs and leading parts early. Consistency: Keep volume by tracing guides via onion-skin. 12 FPS default: Expressive without overload; add frames only where needed. Modes & variations Practice Sets: Arcs, bounces, walks. Blank Canvas: Full creative control. Templates: Common cycles to edit. FAQ Q: Lines jitter between frames. A: Use onion-skin and construction guides; reduce brush jitter in Settings. Q: Export options? A: GIF and MP4 at common sizes. Q: Stylus support? A: Yes—pressure and tilt where supported. Q: Who made the game? A: Not disclosed by developer.
Use mouse to draw and use various drawinningg tools
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