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Arcade stealth course: tag animated practice dummies with paint rounds while avoiding spotlights, alarms, and patrols across compact levels. Precision and planning earn top ranks. How to play Each level sets an objective—tag all targets or reach extraction—with limited gadgets: sound decoys to redirect guards, ink tags for targets, and a sensor that briefly reveals vision cones. Study routes from shadows, move when patrols turn, and treat corners as checkpoints. If an alarm trips, sprint to a hide spot to reset attention. Sequence efficiently: tag isolated targets first, save clustered ones for a late sweep after disabling a camera, and keep one decoy for narrow halls. Three-star ranks require no detection, time goals, and gadget conservation. Controls Desktop: WASD to move; Mouse to aim; Left-click to tag; Q decoy; E sensor; F fullscreen. Mobile: Virtual stick; tap to tag; buttons for decoy/sensor. Tips & strategy Corner checks: Peek, then commit. Isolation first: Remove single targets to simplify routes. End-sweep clusters: Disable cameras, then clean up. Last decoy rule: Save one for chokepoints. Reset > rush: Breaking line of sight is faster than panic. Modes & variations Campaign 20, Speedrun, No-Gadget Expert. FAQ Q: Cones are hard to read. A: Enable color-independent stealth indicators and aim assist. Q: Levels too dark? A: Raise brightness and reduce vignette in Accessibility. Q: Who made the game? A: Not disclosed by developer.
Choose the angle at which you want to launch the murder weapon by holding and pulling the mouse or finger over the selected area then release the mouse and the weapon will fly
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