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Description


Minimalist reflex duels built on clean geometry. Place your paddle, read angles, and vary serve tempo; calm defense and smart placement beat wild chases. How to play Pick 1v1 local or play the CPU. Serve with a controlled push that clips the paddle edge for a sharper trajectory. Default to center on defense; “angle in = angle out” guides returns—arrive slightly outside center to send the ball wide, inside to tighten. During fast rallies, use feather taps to absorb pace and reset; after resets, drop a short dink to break rhythm. Mix three serves—fast flat, medium with a late bump, slow tease—and don’t repeat a winning angle twice. If small curve effects exist, use sparingly at contact to open passing lanes. Controls Desktop: Mouse/Arrows to move; Space to serve; C to toggle curve (if enabled). Mobile: Drag paddle; tap to serve; double-tap for curve toggle. Tips & strategy Center default: Move only as far as needed. Feather resets: Absorb pace to regain control. Serve mix-up: Rotate speeds/angles to hide intent. Don’t chase: Position early, let geometry work. Use curves sparingly: Consistency > gimmicks. Modes & variations Solo vs CPU, Local 2P, Endless Rally, Time Attack. FAQ Q: The ball is hard to see. A: Enable high-contrast balls or shape trails in Accessibility. Q: Touch inputs jump at the edges. A: Turn on the dynamic dead zone to prevent edge snaps. Q: Who made the game? A: Not disclosed by developer.



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Specifications

  • Easy to play
     

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