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Doodle ramps, hooks, and bridges to guide every drop into a smiling glass—using as little ink as possible for three stars. How to play Tap–drag to draw; release to let water flow. Lines are solid and obey gravity: V cradles catch and redirect streams, slanted roofs deflect splashes, and tiny stoppers at the rim prevent last-second spills. Plan before drawing: first block leaks, then build a smooth chute with no sharp corners. Conserve ink using anchor points—draw a short strut from a wall and hang your ramp, or use two small prongs to cradle the glass. With moving platforms, sketch hinge joints (short segments) that pivot under water pressure. Add guard rails near wind/bounce pads to recapture droplets. Tweak angles by a few degrees—tiny changes often fix a near-miss. Controls Desktop: Click–drag to draw; E to erase last stroke; R to reset. Mobile: Swipe to draw; two-finger tap to undo; tap reset. Tips & strategy Leak first, path second. Anchor + hang: Short strut, long ramp = less ink. No sharp corners: Water snags on angles. Hinges move: Small joints adapt to motion. Nudge, don’t redo: Small tweaks save stars. Modes & variations Classic, Timed Ink, Moving Parts, Wind/Bounce. FAQ Q: I run out of ink. A: Use anchors and prongs instead of drawing full outlines. Q: Splash losses at the rim. A: Add a tiny stopper or lower your approach angle. Q: Accessibility? A: High-contrast outlines, low-motion water, haptic ticks per star. Q: Who made the game? A: Not disclosed by developer.
How to play on PC desktop Mouse to play the game Mobile Swipe to play

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