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Description


Defense game that blends idle gains with active decisions. Build overlapping slow, funnel, and damage zones so waves crumble before your barricade. Upgrade smartly between waves and time abilities the moment fast sprinters enter your kill box. How to play Place your first turret where lanes converge. Invest early in damage-over-time that keeps working while you plan the next upgrade. Add a slow field just ahead of your highest DPS so enemies spend more time getting chipped. Activate manual abilities on mixed waves with sprinters; casting early, not late, saves walls. Between waves, check stats and upgrade the best damage-per-cost option. Early game favors raw DPS; midgame range increases let two towers cover the same lane for multiplicative value. Reposition support units between waves to extend auras over more primaries. Keep an emergency currency cushion for repairs; spend windfalls on global tech like projectile speed and reload. Controls Desktop: Mouse to place/upgrade; hotkeys 1–4 for abilities. Mobile: Tap to place; press and hold to upgrade; ability buttons at bottom. Tips & strategy Anchor & flex: Heavily anchor one lane; cover the other with splash/chain damage. Early DoT: It scales across long slow zones. Range breakpoints: One range tier that lets two towers overlap can beat a small DPS bump. Aura placement: Reposition support so it touches two primaries, not one. Stun timing: Drop it as sprinters enter your kill box. Tech first: Global projectile speed and reload benefit every tower. Modes & variations Campaign, Endless, Weekly Mutators (fast sprinters, armored brutes). FAQ Q: I keep losing to mixed waves. A: Place slow fields in front of your top DPS and hold stun for sprinters entering that zone. Q: Idle rewards? A: You’ll collect resources offline; claim and invest in global tech. Q: Can I respec? A: Yes—reset tech trees between runs for a fee. Q: Who made the game? A: Not disclosed by developer.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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