Deep Fishing
Pop Culture Halloween Makeup
Warfare Area 3
Ninja Drop
Solitaire Card Sort Puzzle
Galactic Leap
Nimble feline heist sim where timing beats speed. Slip between patrols, vision cones, and sound traps, using shadows, props, and vents to chart a clean route. Success comes from discipline—move when two cones diverge, not when one looks away. How to play Each level is a compact stealth puzzle. Study patrol routes for a full cycle, then plan a path from cover to cover. A vision-cone overlay shows what guards and cameras can see; step into amber to risk detection, red means you’re burned. Toss distractions (bottles, panels) to pull a guard one node past his usual turn and open a longer window. Cameras are safest to cross at the end of a sweep for maximum margin if you misstep. Prioritize keys/cards/switches early to avoid hot-zone backtracking. If vents exist, peek before popping out. Collectibles are optional—grab them only when they align with your exit path. Fails reset instantly, teaching rhythm, and light upgrades (quieter steps, longer dash) persist across missions. Controls Desktop: WASD or Arrow Keys to move; E to interact; Q to throw distraction; Shift to dash; F for fullscreen. Mobile: Virtual stick to move; tap icons to interact/throw/dash; on-screen fullscreen button. Tip: Click/tap the canvas once to focus if inputs don’t respond. Tips & strategy Two-cone rule: Move when both cones diverge; single glances are bait. End-sweep timing: Cross cameras at the end of a sweep for buffer time. Route the keys first: Secure access items early to prevent double exposure. Stretch distractions: Throw slightly past a node to shift patrol timing. Vent discipline: Always peek; never blind-exit into red. Collectibles on exit: Add pickups to a mapped out route, not the in-route. Modes & variations Story Heists, Time Trials, No-Alarm Hardcore. FAQ Q: Detection states are hard to read. A: Enable color-independent icons (white/amber/red) in Settings. Q: How do I know patrol timing? A: Turn on subtle audio pips for guard turns and watch cone edges. Q: Mobile controls feel slippery. A: Lower stick sensitivity and enable reduced motion for clarity. Q: Who made the game? A: Not disclosed by developer.
Mouse click or tap to play
So many more games you can play!
More games