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Short, tactical rounds where you build synergy, manage energy, and counter enemy lines—not just slam big stats. How to play Create a starter deck with two low-cost openers, one defensive reset, and a finisher that scales with combos. Each turn grants energy; some traits carry over unspent energy—sometimes skipping a flashy move sets up a stronger swing. Read card tooltips: some buff by type, others trigger on placement, some reward alternating colors—commit to one plan. Mulligan hands with no curve. Play for board presence first; once you control lanes, pivot to draw or targeted removal. Track the opponent’s discard and count returns to predict shields/stuns; hold cleanse for the exact turn it breaks a chain. Between matches, upgrade your core trio before spreading points and test in the practice arena. Controls Desktop: Drag cards to lanes; right-click for tooltip; 1–3 to toggle lanes; E end turn. Mobile: Tap-hold to preview; drag to play; end-turn button. Tips & strategy Curve matters: 1–2 cost plays early, finisher later. Plan, don’t sample: pick a synergy and lean in. Presence → advantage: take lanes before fancy combos. Predict answers: watch discard for shields/stuns. Upgrade few: level your core, then support. Modes & variations Ranked Duels, Practice Arena, Draft, Puzzle Fights. FAQ Q: I brick with expensive hands. A: Mulligan; run at least six low-cost plays. Q: My combos whiff. A: Check “on play” vs “on attack” triggers and color order. Q: Accessibility? A: Color-independent suit symbols, readable fonts, slow-play inspect mode. Q: Who made the game? A: Not disclosed by developer.
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